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Twinmotion

Twinmotion
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Real-Time 3D Visualization made easy
 
What’s new
 

App

 

What’s new in Twinmotion 2025.1.1


3D grass
For anyone needing to create luxurious lawns or rolling pastures, the highly requested addition of a 3D Grass material will be welcome news. Simply drag and drop the material onto any surface to populate it with a choice of five types of grasses (with more to come in the future). You can customize the scale, color, and fuzziness to get exactly the look you need. You can even mow the lawn—blades will be neatly cut, rather than simply reduced in height.

The grass accurately follows surface contours, and is regenerated every time you update your model. It includes an underlying soil layer, which will display when the angle of the surface is below a Spawn angle that you can control, yielding a truly natural pattern of growth. 

 

Cloud-based configurators
Introduced in Twinmotion 2025.1, a new Configurations feature enables you to build interactive 3D presentations that showcase different variations of a project to your clients or stakeholders. With this release, you can now export these configurators to Twinmotion Cloud, and easily share them with anyone anywhere in the world.

Several other enhancements to the feature include the ability to use a mesh as a trigger—for example clicking on a door handle to open a door—as well as new support for storing different transformation states as variations.

 

NVIDIA DLSS 4 support
This release also brings support for NVIDIA DLSS 4, a revolutionary suite of neural rendering technologies that uses AI to boost frame rates, reduce latency, and improve image quality in over 100 games and creative applications.

DLSS 4 features include Super Resolution, Frame Generation, and, with the latest update, Multi Frame Generation. Support varies across the range of GeForce GPUs, including the latest GeForce RTX 50 Series. Learn more about NVIDIA DLSS and the NVIDIA Studio platform for creators.

 

Clay Material
Mainly intended for the automotive industry, 10 new clay materials have been added to the Twinmotion Library in the Materials > Modeling category.

The new clay materials come in a wide range of variations and colors and can be used from rough to final prototyping.

 

Disable Cloud Exports
Primarily aimed at large companies that want to secure their projects, you can now disable the Twinmotion Cloud export feature in the Twinmotion offline installer (.msi file) and in the Twinmotion installation options in the Epic Launcher.

When cloud exports are disabled, Panorama Sets and Presentations cannot be exported to Twinmotion Cloud.

 

Orbit Navigation Improvements
We have added two new orbit navigation modes.

Around a point: By default, this mode orbits the viewport camera around the center of the Twinmotion world. You can change the location of the orbit's origin by double right-clicking in the scene, or clicking the Orbit point icon in the toolbar and clicking once in the scene. A visual helper that is temporarily displayed shows the new location of the orbit point, and the camera repositions itself so that the new orbit point is in the center of the viewport.

Around the center of the viewport: The camera orbits around the center of the viewport.

Orbiting around the mouse pointer continues to be Twinmotion's default orbit mode.

If you select the Orbit around selection check box, you can now orbit around a selected object and override the selected orbit navigation mode.

You can choose the orbit navigation mode in the Prerefences panel, under Settings > Navigation. 

 

Camera Inertia and Scroll Wheel Speed
A new Camera inertia setting, adjustable from 0% to 100%, is now available in the Preferences panel under Settings > Navigation. This option enables smoother, more fluid navigation in the viewport by adding gradual acceleration and deceleration to camera movements.

Additionally, you can now control the navigation speed when moving forward or backward in the scene by rotating the mouse wheel and pressing one of the Speed keys (1 to 6).

 

Modeling Tools Improvements
We have improved the user experience of the modeling tools and added some new features:

Faces and normals can now be edited in the same tab (Faces).

Selected faces can be detached from objects.

Added a Merge tool: Merge multiple objects into one.

Added a Split tool: Split objects based on connected polygon groups or material ID.

Mirror tool improvements: Added an Apply button in the Mirror tab to avoid double mirroring scenarios.

For an overview of the modeling tools in Twinmotion, see Modeling Tools.

 

XYZ Panel and Coordinates
The XYZ panel has been redeveloped to support the following changes:

World or relative coordinates: For more flexibility, you can now transform and view transform information in either World space or Relative space.

Calculated values: You can now use mathematical expressions in the fields (addition, multiplication, etc.) to output calculated values, for example: (12m+4*5cm)/2. You can use any supported unit system in the expression, regardless of the unit system currently selected in the Preferences panel.

Copy and paste object transforms: You can now copy all or only certain transform values (position, rotation, and scale) and paste them on another object.

Reset transform values: You can now reset transform values to 0,0,0. Depending on whether you use world or relative space, the object returns to the center of the scene or to its position relative to its parent object.

For more information on the XYZ panel, see The XYZ Panel.

 

Unit System: Millimeter Mode
Millimeters are now available as an option in the Unit system section in the Settings tab of the Preferences panel. Note that the unit system you select also changes the unit system used in the XYZ panel.

 

Edit Pivot Tools
The Edit pivot feature now contains a menu with a set of tools for easier pivot editing operations.

Reset: Resets modified pivot point position and / or rotation values to their initial values.

Center pivot: Aligns the pivot point to the center of selected objects.

Center pivot down: Aligns the pivot point to the center and bottom of selected objects, making it easier to manipulate and snap objects on the ground.

Align to world: Aligns the pivot point of selected objects to the Z-axis in world space. This can be used to fix the orientation of objects that are not correctly oriented.

For information on the Edit pivot tool and the options, see The Toolbar.

 

Path Tracer Fireflies Slider
The Path Tracer Fireflies setting slider is now on a logarithmic scale. This setting limits the maximum accumulated intensity relative to the current exposure. In 2025.1.0, this slider controlled values over a large range that was difficult to control. They have been translated to lower values that are more manageable.

 

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Twinmotion Hardware and Software Specifications


Windows

Minimum (for small to average projects < ~1 GB)
• Operating System: Windows 10 (64‑bit) version 1909 (rev .1350) or newer, or versions 2004 / 20H2 (rev .789) or higher; Windows 11 (64‑bit).
• Graphics Card (GPU): Dedicated GPU with ≥ 6 GB VRAM; Benchmark score ≥ 10,000 (videocardbenchmark); Intel ARC GPUs not officially supported; For Path tracer, 8 GB VRAM recommended.
• Render API / Interface: DirectX 11 (latest drivers), DirectX 12 (latest drivers).
• CPU: Benchmark score ≥ 2,000.
• System Memory (RAM): 16 GB or more.
• Storage: SSD or HDD (SSD preferred); At least 30 GB free disk space.
• DirectX Runtime: DirectX End‑User Runtimes (June 2010).
High-end / “Beast Mode” (for large scenes, full features, VR, etc.)
• Operating System: Same as above (Windows 10/11, 64‑bit).
• Graphics Card (GPU): ≥ 12 GB VRAM; Benchmark score ≥ 20,000.
• CPU: Benchmark score ≥ 2,500.
• RAM: 64 GB or more.
• Storage: SSD (especially for big datasets); ~30 GB free.
• All features supported: VR mode, high-res exports, Path tracer, Lumen, etc.
 

macOS


Minimum (for lighter use)
• Operating System: macOS Ventura 13.5.
• Graphics / GPU: Apple Silicon (M series) or discrete GPU with ≥ 6 GB VRAM; Benchmark score ≥ 10,000 (if discrete GPU).
• CPU: Apple Silicon M series, or Intel CPU with benchmark ≥ 2,000.
• RAM: 32 GB or more.
• Storage: SSD strongly recommended; ~30 GB free space.
High-end / “Give no mercy” (for heavier workloads)
• Operating System: macOS Sonoma 14.6.1.
• Graphics / GPU: Apple Silicon M2 Max (or better).
• CPU / SoC: M2 Max or better.
• RAM: 64 GB or more.
• Storage: SSD for large scenes; 30 GB free typical requirement.
• Feature limitations / caveats: Path tracer not supported; VR mode not supported; Lumen only works via software ray tracing; Macs older than macOS 13.5 not officially supported
 

 

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New Twinmotion 2025 New 1-Year Subscription

£299.00 *

r.r.p. £319.50
*
Price Excludes VAT, 
Delivery charges apply for hardware goods only