RENDERlights Professional - Single Standalone Commercial Lic - MAC

r.r.p. £430.00
Price Excludes VAT, 
Delivery charges apply for hardware goods only

RENDERLights 1.9 Single STAND ALONE Commercial Lic MAC

RENDERLights provides architects, visualization artists, designers and other professionals with a powerful virtual reality tool. Boasting an incredibly powerful and simple user interface, RENDERLights was designed from the ground up with the design industry in mind.

RENDERLights 1.9 is the most advanced virtual reality software, supporting real time global illumination and many other sophisticated rendering features in a fluent workflow.


This is a yearly license of Renderlights

1 year subscription based Maintenance support (included on price)



VERSION 1.9.10 PUBLISHED on 11 of May 2016
    • +export to Collada *.dae
    • +improved compatibility of exported dae
    • +collada exports uv channel numbers.
    • + reduced number of export crashes while exporting to Collada (*.dae)
    • RENDERLights can export unicode textures to Collada (*.dae)
    • +export happens in isolated process (less likely to crash)
    • +support for export isolation
    • +lightmaps can be imported (tested from ambient slot in collada)
    • +export to dae uses png lightmaps
    • + Update to Oculus SDK for Windows V0.8.0.0-beta
    • +more accurate automatic near in oculus mode
    • +oculus mode: mouse up/down moves camera up/down (elevator)
    • +oculus mode: mouse is centered on screen
    • +leaving oculus mode restores SSGI, sRGB, Max FPS
    • +copy of oculus image in main window is bigger
    • +oculus mode disables sRGB, SSGI, enables Max FPS
    • +fix: crash if oculus service is stopped
    • +chromatic aberration disabled on entering oculus mode
    • +automatic tonemapping disabled in oculus mode
    • +fix: black screen when oculus unavailable
    • +updated skyboxes
    • +zoom to light
    • +marquee does not select disabled objects
    • +in ortho camera, zoom on selection
    • +zoom to selection is activated by f3/t/b/l/r
    • +warn before deleting
    • +increased ortho near/far after zoom to selection
    • +Model/Translation step is 2x smaller for smooth editing
    • +icon size depends also on dynamic objects
    • +F11 sets focus to viewport
    • +majority of keyboard controls (e.g. wsad) work also when focus is in material library tree
    • +F1..F12 work always, without regard to what panel has focus
    • +default height in gravity mode is 1.4m
    • +ESC deselects
Cave Support
    • +Cave mode with 2 cameras added
    • +renamed Panorama modes
    • +renamed Screen center -> Offset
    • +cave works also in quad buffer stereo
    • +cave defaults tweaked
    • +cave settings saved to project
    • +cave disables camera/offset
    • +updated importing system
    • +update skp reader library
    • +import support of skp 2016
    • +RENDERLights support for native 64bit skp reader
    • +support 3dwarehouse “collada” files (zip with model.dae inside)
    • +Obsolete formats removed from file format list
    • +import multiple files at once
    • +additional import options (merged, by materials, dynamic)
    • +faster FBX import
    • +auto-hide checkboxes in Import dialog
    • +on first import, add Sun, technique=Fireball, adjust camera, adjust icon size
    • +enhanced Material library
    • -old library moved to folder “RL materials”
    • -old project materials moved to folder “In project”
    • -new folder “Unused” with flat structure, stored in .rlproj
    • -new folder “My materials” with automatic subfolders, stored in Documents/RENDERLights/matlib.rrmaterial
    • -new context menu for thumbnails (left click first to select, right click for context menu)
    • -Duplicate
    • -Delete
    • -Save to My materials
    • +context menu moved from material properties to thumbnails
    • +selecting thumbnail shows its material properties (only for used materials)
    • +right clicking thumbnail selects it (so context menu works as expected)
    • +fix: ocean texture was not loaded after “add / ocean”
    • +fix removed text above material thumbnail
    • +fix: “mapping” did not work for static objects
    • +enable uv gizmo also for static objects
Rendering and animation
    • +fix: FOV in enhanced animation capture
    • +fix: baking with bump maps
    • +fix: non-enhanced animation capture
    • +reduced cubemap thresholds (improved reflections)
    • +unwrap is generated into uv channel 2 (or higher, if 2 is not free)
    • +cubemap thresholds fixed at 0.000001 and removed from panel
    • +tonemapping “Max” changes when night/dusk is set
    • +tonemapping Max is remembered when entering Night environment and restored when leaving
    • +video capture supports all enhanced screenshot settings
    • +baking uses bump maps
    • +duplicate animation
    • +keyframe start times in explorer
    • +all objects with no mapping get box one
    • +chromatic aberration
    • +fix: realtime light leaking around corners
    • +fix: cutting planes
    • +fix: video did not play while capturing
    • +contours coloring ( any color can be used)
    • +fix: video playback under low fps
    • +”render material diffuse” saved to rlproj
    • +”render material diffuse color” added to undo, animation system
    • +when capture of single frame fails, whole capture is aborted (“Try lower resolution” was reported many times)
    • +context menu/”Apply change to all frames”
    • +mapping is enabled also for static objects
    • +fix fps is not animated
    • +fix: seeking in video
    • +Image overlay / blending modes (Equation, Background multiplier, Overlay multiplier)
    • +render logo on top of image overlay
    • +image overlay can be animated (texture changed)
    • +fix: possible freeze when closing video (in “Cleaning up…”)
    • +fix: ffmpeg looping
    • +pathtracer no longer tests for “background” in material name, has checkbox instead
    • +shadowmaps can use non-automatic near/far
    • +fix: animation capture was saving to wrong folder
    • +fix: extra click was necessary after F10
    • +animation capture in fullscreen does not ask for destination folder
    • +blend modes: Normal, Multiply, Add, Subtract, Darken, Lighten
    • +Material / Transmittance / [ ] background
    • +Light / Shadow / [x] Automatic near/far
    • +F10 does not ask for animation capture path
    • +when animation capture path is empty, project folder is used
    • +when animation capture path is empty and no project was opened/saved, message is displayed
    • +when animation capture path is invalid, message is displayed
    • +animation lock view, dolly saved to .rlproj
    • +manually configured light near/far can be negative
    • +chromatic aberration is diagonal shift
    • +added Preferences / Stereo mode / Supersampling (for Oculus only)
    • +fix: it was not possible to change Sun near/far
    • +fix: selecting with orthogonal camera
    • +when in Enhanced render mode, RL viewport shows how screenshot will look like. unused space is left black
    • +menu is separated, stays larger
    • +removed Preferences / Enhanced render / Show border
    • +fix: packnshare (Used to crash on creation)
    • +packnshare prints list of missing files
    • +packnshare doesn’t fail when two paths point to the same file (e.g. a.jpg, a/../a.jpg)
    • +”Exporting…” in viewport
    • +layout colors (panel titles, menu highlight, background)
    • +updated languages
    • +when project opens and user aborts fireball build, technique switches to const.ambient
    • +”Open project” and “Merge project” don’t modify data (flip faces etc)
    • +”Face sides” changed name to “Backface cull”
    • +fixed: colored shadow errors introduced in 1.8.5
    • +fixed: reflections did not update with video sky
    • +fixed: missing dll problem
    • +fixed: video removed from sky did continue to play
    • +fixed: little planet mode was flipped (upside down)
    • rl_icon+Updated defaults for wrap, smoothing amount, chromatic aberration, SSGI intensity
    • +fix: environment blending with sRGB enabled
    • +updated languages
    • +better locate files referenced by .rlproj (fixes missing files after moving project to different folder)
    • +gizmo moved from center of gravity to center of bounding box
    • +alt+ctrl+down = merge objects toguether
    • +alt+ctrl+up= Split objects by material
Browse this category: Renderlights - Rendering & Animation